Dr. Omar A. Alsamani/Open Library/Entrepreneurship 101 العربية
Chapter 6

The Business Model

Two similar products may succeed or fail depending on how each makes money and reaches its customers. This is what we call the business model. In this chapter we present the Business Model Canvas and its nine components, go deeper into the value proposition, and then review common revenue models. We end with one of the most important secrets of outstanding entrepreneurial ventures: a deal where every party wins, meaning a model in which the customer is satisfied and pays an amount that rewards the venture owner and everyone who works with them.

Chapter objectives

After studying this chapter, you should be able to:

  1. Explain the nine components of the business model.
  2. Formulate the value proposition for your venture.
  3. Choose a suitable revenue model.
  4. Test your idea with the question "Does every party win?" and redesign it if they don't.

6-1What Is a Business Model?

Alexander Osterwalder defines a business model as the logic by which a venture creates value, delivers it to its customers, and captures a return from it. In other words, it answers three connected questions: What value do we offer, and to whom? How do we deliver it to them? And how do we earn enough from it to cover our costs and make a profit?

To see why the business model matters, consider how the same service, "getting around the city," can be offered through completely different business models:

The service is the same, but the way value is created and money is earned differs in each model. That is why researchers say that competition today is often between business models, not just between products.

6-2The Business Model Canvas

In Business Model Generation (2010), Osterwalder and Yves Pigneur designed a visual tool that summarizes a venture on a single page, divided into nine blocks. The tool spread through universities and incubators around the world because it forces the team to think about the whole venture and allows it to be revised quickly.

The canvas is read in three parts: one side is about the customer and value (whom we serve and how we reach them), the other side is about operations (what we need in order to deliver the value), and the bottom is about money (where it comes from and where it goes). We will explain each block and apply it to one example that runs through the chapter:

The example: "Baroda," an annual air-conditioner maintenance subscription for homes and shops, including scheduled visits before summer and in mid-summer, and priority for emergency breakdowns.
8Key partners7Key activities6Key resources2Valueproposition4Customerrelationships3Channels1Customersegments9Cost structure5RevenuestreamsOperationsValueCustomer
Figure: the Business Model Canvas (Osterwalder and Pigneur). The numbers suggest an order for filling it in: start with the customer and value, finish with costs.

1. Customer Segments

The question: For whom are we creating value? Who are our most important customers?

Here you define the groups the venture serves, with the precision explained in the previous chapter. A venture may serve one segment, or several segments with different needs. The rule is that each segment with a different need requires a different value proposition.

In the example: two segments: (a) households whose air conditioners break down at the peak of the heat, leaving them waiting days for a technician; (b) owners of small shops and offices, who lose customers and staff comfort when the cooling fails.

2. Value Proposition

The question: What problem do we solve for each segment? What benefit do we offer? Why would the customer choose us over the alternatives?

This is the most important block on the canvas, because everything else serves it. A value proposition is not a list of product features but the benefit the customer feels. We expand on it in the fourth section.

In the example: for households: "Your air conditioners are serviced before summer on a fixed date for a fixed annual price, so they don't break down in the worst of the heat." For shops: "Don't lose customers because of a broken air conditioner: regular maintenance, and an emergency visit within hours."

3. Channels

The question: How do customers hear about us? How do they buy? How do we deliver the service? How do we support them after the sale?

Channels are the points of contact between the venture and the customer at every stage of their journey: advertising, sales, delivery and after-sales service. They may be direct (your website, your shop, your team) or indirect (a distributor, a platform, a partner).

In the example: awareness through neighborhood groups, real estate offices and residential compound managers; subscription and payment through a link; delivery through scheduled technician visits; after-sales support through a dedicated breakdown number.

4. Customer Relationships

The question: What type of relationship do we build with each segment? How do we win customers, keep them and grow what they buy?

The relationship may be personal (you know the customer by name), automated (an app with no human contact), or community-based (a group where customers interact with one another). Each type has a different cost and effect.

In the example: a reminder before every visit, a photo report after maintenance showing the condition of each unit, priority for subscribers when breakdowns happen, and a discount on renewal.

5. Revenue Streams

The question: What does the customer pay for? How do they pay? How much does each stream contribute to total revenue?

Here you set the revenue model (sale, subscription, commission…) and the pricing method. We present revenue models in detail in the fifth section.

In the example: an annual subscription priced by the number of units, payable in installments; spare parts charged separately; and one-off visits for non-subscribers at a higher price.

6. Key Resources

The question: What are the most important resources the venture cannot work without?

These include physical resources (equipment, premises, a vehicle), human resources (a skilled technician, a programmer), intellectual resources (a method, a technology, a brand) and financial resources (working capital).

In the example: trained, trustworthy technicians, a visit scheduling system, equipped vehicles, and a basic stock of spare parts.

7. Key Activities

The question: What are the most important things we must do well for our model to succeed?

Not all activities, but the ones that make the difference. In a software company the key activity is development; in a store it is inventory management and marketing; in a restaurant it is cooking quality and speed of service.

In the example: scheduling visits by neighborhood so a technician sees more than one customer in the same area, maintenance quality, fast response to breakdowns, and follow-up for subscription renewal.

8. Key Partners

The question: Who are the suppliers and partners we depend on? Which resources or activities do we get from them instead of doing them ourselves?

A venture does not need to do everything itself. Smart partnerships reduce costs and risks and provide resources the venture does not own.

In the example: a spare parts supplier at wholesale prices, real estate offices and compound managers who recommend the service for a commission, and a vocational training institute that supplies technicians.

9. Cost Structure

The question: What are the most important costs in our model? Which resources and activities are the most expensive?

Costs here are classified as fixed and variable (detailed in Chapter 9). Some ventures build their model on cutting costs as far as possible; others accept higher costs in exchange for higher value.

In the example: fixed: technicians' salaries, vehicle leases and the scheduling system subscription. Variable: consumables and fuel for each visit. The biggest hidden cost is the technician's time on the road, which is why scheduling is a key activity.

How to work with the canvas: print it large, and write each idea on a small sticky note rather than directly on the canvas, because the canvas will change often as you learn from customers. Start with blocks 1 and 2 (customer and value), because they are the foundation.

6-3The Lean Canvas: A Version for Startups

Ash Maurya noticed that early-stage startups do not yet have clear partners or relationships, and that their biggest risk is building a solution to a problem that does not exist. In Running Lean he developed a modified version called the Lean Canvas, replacing four blocks:

Block in the original canvasReplaced in the Lean Canvas byReason
Key PartnersProblem: the customer's top three problems, and existing alternativesBecause a startup must begin with the problem
Key ActivitiesSolution: the simplest solution to each problemBecause the solution must connect directly to the problem
Key ResourcesKey Metrics: the numbers that tell you whether the venture is making progressBecause a startup needs to measure its learning
Customer RelationshipsUnfair Advantage: what others cannot easily copy or buyBecause a successful idea is copied quickly

The two tools do not conflict: the Lean Canvas suits the idea and testing stage, and the original Business Model Canvas suits the stage when the model becomes clear and operations begin.

6-4The Value Proposition in Detail

The value proposition is the promise you make to the customer: why should they choose you? It is built by understanding three things about the customer:

You then design your product to be a pain reliever and a gain creator. This is the core of the Value Proposition Canvas, which Osterwalder and colleagues developed as a companion to the Business Model Canvas.

Value usually comes from one or more of these sources:

Source of valueExample
Saving time or effortThe customer does not need to search for a technician or chase them
Lowering costRegular maintenance is cheaper than repairing major breakdowns
Higher quality or performanceTrained technicians and a photo report after every visit
ConvenienceVisits are scheduled automatically without the customer having to remember
CustomizationA plan based on the number and type of units
Reducing riskA maintenance guarantee and a fixed price known in advance
Social or emotional valuePeace of mind and reassurance about the family in summer
A template for writing the value proposition: "We help [customer] who struggles with [problem] to [desired outcome] through [solution]. Unlike [current alternative], we [what sets us apart]."
In the example: "We help households whose air conditioners break down in the height of summer to enjoy a comfortable, uninterrupted summer, through a regular maintenance subscription with fixed dates and a fixed price. Unlike calling a technician after a breakdown, we prevent the breakdown before it happens and arrive on time."

6-5Common Revenue Models

The revenue model is the way the customer pays. Choosing it affects everything: the price, the relationship with the customer, and cash flow.

1. Direct sale

The customer pays for the product once and owns it. The simplest and clearest model, but it requires attracting the customer anew each time. (Shops, products.)

2. Subscription

The customer pays a recurring amount (weekly, monthly, yearly) for continuing service. For the venture, it makes revenue predictable and regular and eases planning; for the customer, it is often cheaper and easier. But it requires value to stay high constantly, or the customer cancels. (Streaming platforms, gyms, "Baroda.")

3. Commission

A platform connects two sides (seller and buyer, service provider and customer) and takes a share of each transaction. The platform does not need to own inventory or employ service providers, but it needs enough of both sides to work. (Delivery platforms, hotel booking.)

4. Freemium

A free basic version attracts a large number of users, and a paid version with extra features is bought by some of them. Its success depends on the free version being useful enough to attract people, and the paid version tempting enough for them to pay. (Cloud storage apps, language learning apps.)

5. Advertising

The service is free for the user, and advertisers pay to reach them. It needs a very large number of users to be profitable, so it rarely suits small ventures at the start. (Search engines, social media.)

6. Rental

The customer pays for temporary use instead of ownership. It suits expensive things people need only occasionally. (Equipment rental, travel and camping gear.)

7. Licensing

The venture sells the right to use its intellectual property (a brand, a technology, content, a design) to another party for a fee. (Enterprise software, brands.)

More than one model can be combined, as in our example: an annual subscription, plus the sale of spare parts, plus one-off visits for non-subscribers.

6-6A Deal Where Every Party Wins

This section is among the most important in the book, because it addresses a mistake that recurs often in venture ideas: an idea that is wonderful for the customer, but exhausting or loss-making for whoever delivers it.

1. A venture has more than two parties

When we think about a venture, we usually think about the customer alone: Will they like it? Will they use it? But every real venture has other parties: the entrepreneur, who must earn what their effort and money deserve; the workers, such as the technician, the courier and the driver, who must earn a fair income for their time; and the suppliers and partners, such as the supplier, the shop and the platform, for whom the partnership must be worthwhile. A sustainable venture is one from which every party comes away satisfied, not just by using it, but because the customer pays an amount they see as fair, and that amount rewards the entrepreneur and the other parties properly.

If one party is "unhappy," the venture will not last long: a worker who does not earn enough leaves, a supplier who loses money withdraws, and an entrepreneur who works hard without profit eventually closes the venture, however happy the customers are.

2. The faces map

One of the simplest ways to test any idea is to draw a face for each party: a happy face if they gain and are comfortable, and a sad face if they lose or are overburdened. Then look at the faces together: is everyone smiling? Consider these two examples:

PartyIdea: a mobile barber who comes to the customer's homeIdea: a delivery platform connecting restaurants with customers (like HungerStation)
Customer Likes having the barber come to them, but the price asked is too high, so they usually say: "Going to the shop is better for me." Receives exactly the order they chose, at a known time, without going out
Service provider In the shop the barber serves many customers; going out to customers means fewer of them, higher costs and more scheduling problems The restaurant owner benefits because the platform markets the restaurant and connects it with customers it could not reach, without hiring couriers
Courier— Starts work whenever they want, so they keep their freedom, and earn according to their effort
Venture owner Cannot find a price that satisfies both the barber and the customer The company manages and connects the parties; its effort is small relative to the number of daily orders, so it earns on every order
ResultNot everyone is smilingBalanced, as long as the deal stays fair to each party

Notice in the second example that the restaurant owner was not obliged to hire full-time couriers and carry their salaries and cars during slow hours, the courier was not bound to fixed working hours, the customer did not have to go anywhere, and the company neither cooked nor owned cars. Each party got what it wanted and gave what it could.

3. The value pie: why is one party unhappy?

Researchers Adam Brandenburger and Harborne Stuart offer a simple and deep way to understand this, which can be summarized as follows:

Value created by the venture = the most the customer is willing to pay − the least the service provider is willing to accept
The least the provider will accept is their real cost, and that includes their time: what they would have earned had they used that time on other work.

Picture this value as a pie divided among the parties: a slice for the customer (the difference between what they were willing to pay and what they actually paid, which is what makes them happy), a slice for the entrepreneur (profit), and a slice for the service provider and suppliers (what exceeds their costs). There are two cases:

A large pie: everyone smilesReal cost (including time)Provider's shareEntrepreneur's profitCustomer's gainMost the customer will payPriceA negative pie: no price makes everyone happyMobile barber's cost per customerShortfallMost the customer will pay
Figure: the value pie (Brandenburger and Stuart). Value is the distance between the real cost and the most the customer will pay, and the price divides it among the parties. When cost exceeds what the customer will pay, no price fixes it; only a change of model does.

4. A worked example: the mobile barber in numbers

Among the ideas students propose most often are the mobile barber, the mobile workshop and mobile car washing. These ideas really are attractive to customers, but let us think about them from the barber's side, with hypothetical numbers for illustration:

Now the question: How much must the barber charge a customer at home to earn what he earns in the shop?

The barber needs SAR 480 net + SAR 120 in travel costs = SAR 600 a day.
If he serves 7 customers: 600 ÷ 7 ≈ SAR 86 per customer. If he serves 6 because of cancellations and delays: 600 ÷ 6 = SAR 100.
In other words, the price that works for the barber is more than double the shop price.

This is where the problem shows: that amount is too high for most customers, so the customer usually says: "Going to the shop is better for me." And if the barber lowers the price so the customer accepts, he earns less than in his shop while working harder. In other words, the pie is small: what the customer will pay is less than the real cost of the barber's time and travel, so not everyone is smiling.

Can the idea be fixed? That is the real entrepreneurial question. The fix is not changing the price but changing the model so the pie grows, for example by bundling orders so the barber serves several people in one visit (a family, an office or a residential compound), or by targeting customers who value home service more and will pay for it (older people, people with disabilities, patients at home, and hotels). One of these solutions may work and it may not; what matters is that you do the calculation before you start.

The point is not that mobile services are a bad idea, but that their success depends on the business model, not on the idea. The question you should always ask is: How long does it take to serve one customer, with all the time and cost around it? And who pays for that time?

5. The secrets of models that make everyone happy

If you look at entrepreneurial ventures that stand out for a business model that satisfies all its parties, you will find they usually rely on one or more of these secrets:

  1. Using an idle resource: a car parked most of the day, an empty room, equipment used only occasionally, or free time. The cost of this resource to its owner is very low because it already exists, so the gap between what the customer pays and what delivery costs grows. This is the secret of many sharing platforms.
  2. Bundling demand: serving several customers in the same place or at the same time, as with the barber visiting a group, scheduling by neighborhood at "Baroda," or group orders.
  3. Predictable demand: subscriptions and scheduled appointments allow time and resources to be planned precisely, so no time is wasted waiting and there is no rush one day and idleness the next.
  4. An intermediary that saves everyone something: a platform connecting two sides who find it hard to find each other, cutting their search time and cost, and taking a small part of what it saved them.
  5. Serving those who value it most: some customers are willing to pay more because the problem costs them more. A shop owner who loses customers when the cooling fails values fast maintenance more than an individual does, which is why many ventures turn to serving businesses.

6. The balance is fragile and needs watching

Even successful models can tip out of balance if one party squeezes another. Delivery platforms, for example, need constant balance: if they raise their commission on restaurants too much, restaurants raise prices and demand falls; if they cut couriers' pay too much, couriers leave, deliveries are late and customers get angry. So the successful entrepreneur keeps asking, not just once at founding: Does every party still see the deal as worth it?

Platforms also face what is called the chicken-and-egg problem: customers will not come unless they find many service providers, and providers will not join unless they find many customers. The common solution is to start in a very small area (one neighborhood, or one group) and offer one side value even before the other side is complete.

7. Questions to test your idea

Try this in the "Stakeholder Balance" tool in the toolbox.

Chapter summary

Key terms

Business model
The logic of creating value, delivering it and earning from it.
Value proposition
The reason the customer chooses you over the alternatives.
Freemium
A free basic version and a premium paid version.
Commission model
Taking a share of each transaction between two sides through your platform.
Win-win deal
A model from which the customer, entrepreneur, workers and partners all come away satisfied, with the customer paying an amount that rewards everyone.
Value pie
The difference between the most the customer will pay and the real cost of delivering the service, including time.
Idle resource
An existing resource unused most of the time (a car, a room, equipment, free time), so it is cheap to put to use.

Self-assessment questions

  1. A free learning app with basic lessons, where the user pays to unlock advanced tests. Its revenue model:(a) Advertising(b) Freemium(c) Licensing
  2. "Why would the customer choose us over the alternatives?" is answered by which component?(a) Cost structure(b) Value proposition(c) Key resources
  3. A platform connects photographers with customers and takes 10% of each booking. Its model:(a) Commission(b) Subscription(c) Direct sale
  4. A barber serves 12 customers a day in his shop, but only 7 when he goes to homes, and pays travel costs. Why does the idea usually fail?(a) Because customers don't like home service(b) Because the price that works for the barber is much higher than most customers will pay(c) Because cutting hair at home is harder
  5. Which of these secrets explains why drivers are satisfied on ride-hailing platforms?(a) Bundling demand(b) Using an idle resource: their car and free time(c) Advertising

The answers are on the Answers to Self-Assessment Questions page. On the interactive course page you can answer and check these questions directly, with practical tools linked to the chapter.

For discussion and reflection

Draw the faces map for your venture idea: Who are all the parties? Is everyone smiling? And if one of them is sad, what would you change in the model to make them smile?

Watch

Chapter references

  1. Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation. Wiley.
  2. Osterwalder, A., Pigneur, Y., Bernarda, G., & Smith, A. (2014). Value Proposition Design. Wiley.
  3. Maurya, A. (2012). Running Lean (2nd ed.). O'Reilly.
  4. Brandenburger, A. M., & Stuart, H. W. (1996). Value-based business strategy. Journal of Economics & Management Strategy, 5(1), 5–24.
  5. Parker, G. G., Van Alstyne, M. W., & Choudary, S. P. (2016). Platform Revolution. W. W. Norton.